Waterloo Campaign, 1815 (C3i Nr33) Unofficial Errata
Waterloo Campaign, 1815 is a 2019 C3i magazine game covering the strategic situation, maneuvering, and engagements leading up to the Battle of Waterloo. The game is ill-suited to solitaire play only because French victory depends so heavily on keeping your opponent uncertain about your chosen strategy. It makes for an engaging and reasonably short—for a wargame—two-player game, possessing properties akin to an abstract strategy game. Therefore, solitaire play is a useful exercise in exploring different openings, moves, and countermoves, as one would study chess. In the end, even the best-laid plans can fall victim to unlucky die rolls.
The enjoyment to be had from this game may escape your reach if you do not play it correctly. Unfortunately, the rules contain ambiguities, omissions, and misstatements that ensure the average player will not play the game as intended. Given the absence of an official errata document at the time of this writing, I have collected a set of rule corrections and clarifications based on the designer's comments on various online fora. I hope they will help anyone new to the game achieve a more satisfying gaming experience.
Revision History | ||
---|---|---|
Revision 1.0.1 | 2020-11-27 | |
Added Cavalry Support and Battle Stars clarifications. | ||
Revision 1.0.0 | 2020-11-25 | |
First publication. |
Waterloo Campaign, 1815 (C3i Nr33) Unofficial Errata
Version 1.0.1
Copyright © 2020 Daniel F. Savarese
Errata
These items resolve errors, omissions, imprecisions, and contradictions in the rules and components. The resolutions are drawn from the designer's online comments.
British Line of Communication Angst
On page 4, under British Line of Communication Angst, change both occurrences of “substitute for” to “subsitute with” to get the proper meaning. In other words, if the the sum of the on-map and eliminated Anglo-Allied detachments is less than three, use the two-star Hill Corps. If the sum of on-map and eliminated Anglo-Allied detachments is three or more, use the one-star Hill Corps. As a result, in the setup for the first scenario, the Hill Corps could be one or two stars when it enters and shouldn't be listed as one star.
Movement Phase—Passing
On page 5, under Movement Phase—Passing, change
The passing player's opponent rolls a die and adds 1 for each friendly unit that is not in an enemy ZoC or ZoI …
to:
The passing player's opponent rolls a die and adds 1 for each friendly Corps that is not in an enemy ZoC or ZoI …
Rain Turns
On page 8, under Special Rules, change
On a turn after it rains …
to:
During a turn when it rains and the turn immediately following it …
Examples of Play
There are errors in the examples of play which don't warrant itemizing. The rules take precedence over the examples.
Clarifications
These items clarify potentially ambiguous parts of the rules. The resolutions are drawn from the designer's online postings.
Cavalry Exhaustion
Cavalry becomes exhausted whenever it participates in combat, as attacker, defender, or as support.
Battle Formation
Infantry Corps must enter Battle Formation as soon as they find themselves inside an enemy Zone of Control (not only when they enter an enemy ZoC as a result of their movement). For example, if a friendly Cavalry Corps moves adjacent to an enemy Infantry Corps in Advance Formation, placing the Infantry Corps inside of the Cavalry's Zone of Control, then the enemy Infantry Corps must flip to Battle Formation. If a friendly Infantry Corps does the same, then both the friendly and enemy Infantry Corps must flip to Battle Formation.
Command Range and Roads
Even though the rules in the definition of Road Movement say that Normal mode HQ Command Range is doubled when traced entirely over roads, the designer asserts this applies only to the placement of detachments:
The fact that an HQ in Normal mode can place a detachment at twice its range if it is tracing along roads does not in any other situation extend the HQ's Command Range.
Anglo-Allied/Prussian Cavalry Support
Anglo-Allied cavalry may not support Prussian attacks, nor may Prussian cavalry support Anglo-Allied attacks.
Defending Cavalry Battle Stars
Cavalry defending in a town do not add their Battle Stars to their defense rolls.